Wizard Nightmare Difficulty Act 3 Build

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General

By the time you get to Act 3, you should start to be feeling pretty good about Nightmare difficulty.  The mechanics largely remain the same here, blue and yellow mobs are considerably amped up and monsters in general have more HP and damage.  You’ll probably be in the low-mid 40s by the time you reach this difficulty and still continuously uncovering new runes.  Act 3 and 4 are the shortest acts in the game.  If you set your character following D3SG’s tips on what skills & runes to use, quests & bosses, and items you’ll be on your way to Hell in no time.  As a level 60 Wizard grinding in Inferno I will teach you exactly what you need to sprint through this act.

Check out this Exclusive D3SG Wizard Act 3 Guide. Where we teach you exactly what you need to know to DOMINATE Nightmare Act 3 in less than 3 hours.

The Trick Is…



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Wizard Nightmare Difficulty Act 2 Build

General Act 1 was designed to allow players to become more comfortable with the game and new difficulty.  Similar to...

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